I have comment/reply notifications DISABLED for this thread. Fallout 4 Weapons Fallout 4 – Modern Firearms (8 Custom Weapons) newmods August 29, 2016. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Replaced by ORSIS F-17. BCR fixes this. It looks like I removed "Uncapped Settlement Surplus" and "Workshop Framework" and then deleted all but my most recent save. Re-rigged the MP7 to Hitman’s CBJ-MS animation set. "Realistic bullet" affect "New caliber" so i guess i will try. If your issue turns out to be from an outdated patch, please report it to the author of the patch. Replaced the old full-size Uzi with newer assets, also added an integrally-suppressed barrel option. Festive Panther. We have an official Discord server, invite link here: https://discord.gg/dsJ2cvv Do us and yourself a favor, follow the rules. If you insist to acquire these weapons by console commands, the item form id is XX00A001 ~ A003, each number indicates the creation number, which was listed above. Added Grizzly Gun Works DefCon 1 muzzle brake for 12 gauge shotguns. Added CMB Helical “breacher” brake for 12 gauge shotguns. BDU Cap fits too small, causing clipping of hair, etc, regardless of modded or vanilla hairstyles. Will expand to non-standard variants soon. Contribute to Zoomah/Modern-Firearms development by creating an account on GitHub. Oh good God. 2. Fixed issue with Beretta 92-series animations causing burst-fire guns to go haywire. Today we take a look at a brand new addon for Modern Firearms, Modern Sidearms. WARNING: uBlock Origin or similar AdBlockers are highly recommended for the MediaFire mirror. The Smith & Wesson R8 is invisible. Close. Arctic Warfare Magnum (3/6) ... Arctic Warfare Magnum (4/6) The synthetic magazine for the 5.56 AKs is purple. Some BDU types are broken in some fashion or another. Quick tip: If it’s marked with “WIP” in the name of the item, avoid using it. Cheats. Tweaked the lens textures/effects for the Leupold HAMR/DeltaPoint stack and EOTech Vudu. But when it crash it crash for good. There are some modern type body armours included too, and more customisation options for everything than it would even be possible to list. The old TA11H and TA11F ACOGs have been replaced and renamed. Lost .50 BMG conversion for obvious reasons. We’ll be removing them in a future update (possibly) or updating them with newer, better assets. Sights on some handguns are aligned but low. Asset replacement for the 30 round STANAG mags. The M14 is effectively disabled and can only be obtained via console command, pending better assets and a complete overhaul. Limb Armor (Arms and Legs) camos showing as missing/pink/purple textures. I am totally baffled by what happened to litetally the best mod that exists for Fallout 4: Modern Firearms. Press question mark to learn the rest of the keyboard shortcuts. Added 50 round drum magazine for Glock handguns. New MP5 animations also applied to the H&K UMP, so both guns now have 100% functional burst-fire operation. Weapon replacement for Sako TRG. Last night Whiskey put together 2.6.2 of Modern Firearms. That specific BDU is marked as. That’s due to how the hot-swap scripts work in this build. Added Jun 2nd, 2016. Temporarily disabled the A2 receiver due to a lack of matching assets. Episode 2 of our journey through fallout 4 using modern firearms.Mods List- C.A.S.T. Contribute to Zoomah/Modern-Firearms development by creating an account on GitHub. Head on over to the Downloads page and grab it! This mod new modern weapon AR, ACR, H&K MP5, HK416/417, H&K G36, FN SCAR-L/H, SIG SAUER SG550 Series, AK for Fallout 4. From 2.5 Beta-1 to 2.5-1.4: https://docs.google.com/document/d/1_5fojuf5Qhsf_VI54kDoncvsec19yU-ttdTdOULD3Hw/edit?usp=sharing. There are several base 'families' of weapons including the AR15, AK, HK416/7, ACR (Magpul Masada), HK MP5, SG 550-552 and many more, all of which are completely customisable at a workbench, creating variants from suppressed CQB shorties to DMR variants of most. For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "Anyway to use the secondary sight on a gun from the modern firearms mod? This will be remedied in the next version. Use at own risk, very experimental. Tweaked textures for most of the Sandstorm stuff we’re using, plus the FabArm Martial. Asset replacement for SilencerCo Osprey .45K, Rugged Obsidian 45, and SilencerCo Salvo 12 suppressors. The TA11H is now part of an ACOG/RMR stack, with the TA11F now just a plain TA31 ACOG. Of course i use NMM. Camo for the limb armor pieces display as bright pink (missing textures). Still a massive WIP, but the changes should help out with any perceived/actual lack of variety. Fixed purple shotgun shells in AA12 magazines. If not using BCR, the reload animation of any tube-fed shotgun will always show you “reloading” 5 shells, even if only one was fired and regardless of the magazine tube capacity. All those you can find as always under Downloads. Meaning that they can be found on NPC’s and enemies in the game world, whilst also be found in loot containers. Fixed iridescent purple Glock 17 ZEV receiver. Might need to be re-zeroed on some of the pistols. Per pagina: 15 30 50. Have you ever played Fallout 4 with Modern Firearms and then tried playing without? There is important info there.A cleansave update is highly recommended as always, but not required this time around. Modern Sidearms IS COMPATIBLE with this version of the mod. Fallout 4. A Fallout 4 Mod. [Fallout 4] Has anyone had any luck or issues uninstalling the Modern Firearms Mod? Replaced with new Elcan SpectreDR assets. Complete rebuild of the SPAS-12 shotgun, including both semi-auto and pump-action receivers, with fire-mode script integration. Added the missing Prototype Vending Machine (PvM) meshes, so the mod no longer requires Modern Firearms for the PvM to properly show. Beretta 92/96-series handguns now run on Fiddler Green’s dedicated Beretta animation set. Fallout 4 Modern Firearms 2.5 Demo [Fallout 4] The 5 Coolest Mod Releases of the Past Week Top 10 Best Ps4 Weapon and Armor Mods for Fallout 4 (Best Playstation 4 Mods As of 2019) #PumaCounts Asset replacement for Benelli SuperNova shotguns. 2 1 12. Added a new light/laser unit for some handguns, a Viridian C5L. Normal maps on some of the parts need fixing, otherwise, it should be 100% functional. The MP5K is effectively disabled and can only be obtained via console command, pending proper animations. Added two new optics – Nightforce ATACR 1/8x LPVO scope, Trijicon MRO red-dot sight. EDIT: Just so everyone knows. 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